Fullmanualleague

Rules

TitleSubtitleLevelRuleText
fullmanualleague Behaviour Basic 1.1.1 We play serious - we play for fun!
Club Name New Team, Limitations Basic 2.1.1 Managers choose an unused name for their club (and optionally nicknames).
Club Name New Team, Limitations Expert 2.1.2 The fullmanualleague board can approve or disapprove the club name and nicknames if found offensive or another way unsuitable.
Club Name New Team, Limitations Expert 2.2.1 Three letter code will be provided by the fullmanualleague board if there is no suggestions by new manager. Usually code is formed from Two first letters and followed by next capital letter in the club name. U21 teams usually have the same three letter code with exception of last letter being U.
Club Name New Team, Limitations Advanced 2.2.2 New manager has an option to give a suggestion for the board relating to three letter code.
Club New Team, U21 Advanced 3.2.1 A club do not necessarily need to have a U21 team.
Club Definition, Terms Advanced 3.1.1 A club is a unit lead by manager competing in fullmanualleague. The club contains 1st team and optionally a U21 team.
Team Definition, Size Basic 4.1.2 Teams must have 19 players; 2 Goalkeepers and 17 outfield players. Main team can have one extra player in form of a loan or second own promoted junior.
Team Definition, Sofifa Advanced 4.1.3 A team can only have a maximum of one player who has not featured in EA FIFA game series when brought in to the team. (See from sofifa.com)
Team Limitations Advanced 4.2.1 A team must contain enough players from the current EA FIFA game to have a playable XI.
Team Limitations, Sanctions Expert 4.2.2 If a team can't field eligible XI, it will result 1-0, changed to 3-0 (5.10.2020) loss.
Team Beginning, Main team, Finance Basic 4.3.1 Main teams initial bank account is 120 million euros.
Team Limitations, Main team, Finance Advanced 4.4.1 Main teams bank account may not be negative at any time.
Team Limitations, U21, Finance Basic 4.5.1 U21 teams bank account is 30 million euros.
Team Explanation, U21, Finance Advanced 4.5.2 U21 market value can rise to over 30 million euros as players values increase. This will result teams bank account going negative as U21 teams net worth is limited to max 30 million euros.
Team Definition, Terms Advanced 4.1.1 A team is either 1st Team or U21 team
Players Limitations, Main team, Age Basic 5.1.1 Players in main team must be at least 17 years old.
Players Limitations, U21, Age Basic 5.2.1 Players in U21 team must be at least 14 years old.
Players Limitations, U21, Age Basic 5.2.2 Players who have turned 22 must be transferred out from U21 team at the end of the calendar year
Players Limitations, Retirement Advanced 5.3.1 Real life retired players must be changed immediately when possible and are the priority.
Terms Definition, Finance Advanced 6.1.1 Player/Team market value: Current market value(s) from transfermarkt.com. *Exception of effective market value
Terms Definition - N/A Expert 6.1.2 Index shows Club's long-term success. (Not available at the moment)
Terms Definition, Finance Advanced 6.1.3 Bank account: Money available to be used
Terms Definition, Finance Expert 6.1.4 Net worth: Team market value + team bank account
Terms Definition, Finance Expert 6.1.5 Purchase price: Players market value at the time of buying the player into the team. *(Promotion with original value exception)
Terms Definition, Finance Expert 6.1.6 Clubs Value is the main teams net worth + junior teams market value
Transfers Limitations, Main team, Transfer Window Basic 7.1.1 First team transfers are limited to six (6) per transfer window.
Transfers Limitations, Main team, Transfer Window Basic 7.1.2 Four (4) first transfers of a transfer window are free for the main team.
Transfers Limitations, Main team, Transfer Window, Finance Basic 7.1.3 Transfers after fourth have a fee. Fifth transfer's fee is 2M euros 6th transfer fee is 3M euros.
Transfers Limitations, Main team, Transfer Window Advanced 7.2.1 Promotions from the U21 team to the main team do not reduce transfers during the windows.
Transfers Limitations, Main team, Transfer Window Advanced 7.2.2 Transfers between fullmanualleague teams do not reduce transfer amount during the window.
Transfers Limitations, Players, Loans, Time Basic 7.3.1 A new player has to be a minimum of 21 days on the team before he can be sold out or loaned to another team.
Transfers Promotions, Transfer Window, Main Team, U21 Basic 7.4.1 Promotion does not count as a transfer of a 1st team.
Transfers Promotions, Finance, Main Team, U21 Advanced 7.4.2 Promotion with original buy-in value of a player is also possible.
Transfers Promotions, Time, U21 Advanced 7.4.3 Promotion with original U21 buy-in price must have a minimum of 4-month difference to last similar promotion.
Transfers Promotions, Main Team, Time Advanced 7.4.4 Player promoted with original U21 buy-in price must stay following 4 months in the main team player is promoted to.
Transfers Promotions, Age, Main Team, U21 Advanced 7.4.5 Promoted player from U21 to the 1st team must be at least 17 years old.
Transfers Promotions, Time, Main team Advanced 7.4.6 Regular promotions from U21 team to the 1st team are free but limited to one per calendar week.
Transfers Promotions, Time, U21, Main Team, Loanslot Expert 7.4.7 U21 player may also be promoted to main teams loan position within normal promotion rules. Player then has right to remain on that slot until the end of the year he turns 24.
Transfers Loanslot, Limitations, Main team Advanced 7.5.1 Loanslot can be occupied by one player at any time
Transfers Loanslot, Limitations, U21, Main team Expert 7.5.2 When promoting player to loanslot, Main team must have also another player who has played for U21 team of the club
Transfers Loanslot, Main team, Time Advanced 7.5.3 Player may be moved from loan slot to normal slot anytime.
Transfers Cooling Time, Finance Basic 7.6.1 Player is not allowed to be bought while official transfer is announced and players current league market value is not yet updated.
Transfers Cooling Time, Finance Basic 7.6.2 If players market value is updated at the same or next day the transfer is announced, the player will need to go through the cooling time starting immediately and will go on from the transferdate 3months (exception with loan and obligatory to buy the cooling time continuing date is the loan start date) or has the next market value update.
Transfers Cooling time, Finance Basic 7.6.3 If there are no market value updates in the league player plays, cooling time is valid until three months after the moment transfer completed.
Transfers Cooling time Basic 7.6.4 These won't cause cooling time: Loans or Club's internal transfers.
Transfers Internal deals, Limitations Advanced 7.7.1 Teams are free to negotiate prices or options to players any way they see fit exception of too low prices or way way too high prices
Transfers Internal deals, Time, Transfer Window Advanced 7.7.2 Transfers from other fullmanualleague teams do not reduce transfer window transfer amount.
Transfers Internal deals, Cooling Time Advanced 7.7.3 Cooling time does not apply to fullmanualleague internal transfers.
Transfers Internal deals, Board Advanced 7.7.4 Board has the right to prevent transfers in case of unfair benefit.
Transfers Internal deals, Limitations Expert 7.7.5 There cannot be a deal that restricts sold or loaned player to play against his Parent Club. Parent Club is a club which sells or loans player to another club.
Transfers Internal deals, Publicity Advanced 7.7.6 Any internal deals, be it transfer, loan or any other deal must be made public immediately to the fullmanualleague including all the conditions and clauses.
Transfers Internal deals, Limitations Expert 7.7.7 Buy back clause in a transfer deal can not be activated prior full round robin has been played.
Transfers Internal deals, Limitations Expert 7.7.8 Manager can have maximum of 10 players owned playing in other teams.
Transfers Internal deals, Limitations Expert 7.7.9 Max no. of scouting service deals provided and received per manager to manager in total is 5.
Transfers Limitations, U21 Basic 7.8.1 U21 team do not have a limit on the number of transfers.
Transfers Limitations, U21, Finance Basic 7.8.2 Negative U21 team back account results limitation for incoming players market value to a maximum of 400K euros.
Transfers Transfer Window, Time Basic 7.9.1 There are six transfer windows during a calendar year. Dates of transfer windows: 07.09. - 06.11., 07.11. - 06.01., 07.01. - 06.03., 07.03. - 06.05., 07.05. - 06.07., 07.07. - 06.09.
Transfers Transfer Window Expert 7.9.2 Time zone used is the time zone currently used in Finland following Finland's daylight saving time.
Transfers Limitations, Beginning, Time Advanced 7.10.1 New managers have four (4) month pregnancy period when they are not yet seen as fit to do deals amongst other fullmanualleague managers. In case U21 is created after that six months it has additional 14 days pregnancy period.
Transfers Limitations Basic 7.11.1 Transfers made need to be whole when announced. Player in and player out needs to be stated at the same time. Including both parties in internal transfers. In promotions new U21 player needs to be announced at the same time as promotion.
Transfers Limitations Advanced 7.11.2 Transfers are not valid if not posted on the fullmanualleague Transfers and Announcements channel. Post in text format and use official player names as they stand in Transfermrkt. Excatly same name of player must be used if the player has already been in the league.
Transfers Limitations, Input Advanced 7.11.3 After posting transfer to Transfers and Announcements channel there is 24 hours to input transfer to Sheets. Failing to do so will result 0.5M€ fine. If next 24 hours also passes (48 all together) will there be another 0,5M€ fine and this fines will keep coming every 24 hours until transfer is inputted into sheets. Sanction fee max 5% of teams market value.
Transfers Limitations Expert 7.11.4 Players bought mid game cannot be used in that game
Transfers Limitations, Input Advanced 7.11.5 Before the game all transfers must be inputted to system
Transfers Market Value, Time Expert 7.11.6 If player is bought after 12pm and his value is updated on the same day, the price will be the updated price.
Loans Internal deals, Finance Advanced 8.1.1 Minimium internal loan price is 2,5% / starting month of players current market value
Loans Internal deals, Time Advanced 8.1.2 In internal loans between two fullmanualleague team, the minimum loan period is 2 months.
Loans Definition Expert 8.2.2 Loans are performed by teams, not clubs.
Loans Definition, Finance Basic 8.2.3 Price of the loan is players current market value divided by 10, but a minimum of 1 million euros.
Loans Definition, Time Basic 8.2.4 Loan period is 2 months
Loans Definition, Finance Advanced 8.2.5 Paid loan money won't be received back or compensated.
Loans Definition, Finance Advanced 8.2.6 Loan price can be paid as double, resulting an option to buy the player with the market value the player had at the start of current loan period. Cooling time will affect here as it would in a normal transfer.
Loans Definition, Finance Advanced 8.2.7 External Loans can be terminated by the team at anytime. No money will be returned.
Loans Limitations, U21 Expert 8.3.1 U21 teams are not allowed to loan players
Loans Sanctions, Finance Advanced 8.4.1 If a manager fails to inform ending of the loan, or will field loanee after loan termination, it will automatically renew with regular loan price plus 50%.
Game Settings Definition, Time Basic 9.1.1 Games half-length in friendlies is 8 minutes and in other games 10 minutes.
Game Settings Definition, Extra time Advanced 9.1.2 League games or friendlies do not have extra times or penalties. If cup games are tied after 90 minutes there will be another game with home-away swapping with a golden goal rule. if golden goal time is played the colors of shirt will remain as in the last game
Game Settings Limitations, Aids Basic 9.2.1 No aids are allowed. Only fully manual controls are accepted.
Game Settings Limitations, Aids Basic 9.2.2 Angle of view must be co-op that can be tweaked as desired.
Game Settings Limitations, Aids Basic 9.2.3 Competitive Master Switch: On
Game Settings Limitations, Aids Basic 9.2.4 Tactical defence must be chosen.
Game Settings Limitations, Aids Basic 9.2.5 FIFA Trainer: Hide
Game Settings Limitations, Aids Basic 9.2.6 Jockey: Manual
Game Settings Limitations, Aids Basic 9.2.7 Next Player Switch Indicator: As you wish
Game Settings Limitations, Aids Basic 9.2.8 Pass Block Assistance: Off
Game Settings Limitations, Aids Basic 9.2.9 Auto Switching: As you wish
Game Settings Limitations, Aids Basic 9.2.10 Auto Switching Move Assistance: As you wish
Game Settings Limitations, Aids Basic 9.2.11 Clearance Assistance: As you wish
Game Settings Limitations, Aids Basic 9.2.12 Player Lock: Off
Game Settings Limitations, Aids Basic 9.2.13 Icon Switching: As you wish
Game Settings Limitations, Aids Basic 9.2.14 Right Stick Switching: As you wish
Game Settings Limitations, Aids Basic 9.2.15 Right Stick Switching Reference: As you wish
Game Settings Limitations, Aids Basic 9.2.16 Pass Receiver Lock: As you wish
Game Settings Limitations, Aids Basic 9.2.17 User Vibration Feedback: As you wish
Game Settings Limitations, Aids Basic 9.2.18 Trigger Effect: As you wish
Game Settings Limitations, Aids Basic 9.2.19 Game Speed: Default
Game Settings Limitations, Aids, Local Games Basic 9.3.1 Local Games: Game Settings-> Match -> Attributes: Classic
Game Settings Limitations, Local Games, Aids Basic 9.3.2 Local games need to have injuries on
Game Settings Limitations, Local Games, Aids Basic 9.3.3 Local Games, Offsides On, Cards On, Handball Off, Referee Strictness Default
Gameplay Chatting Expert 10.1.1 Talking while other than friendly games. Players need to agree about this before the game starts. A rival player can be muted before the game starts.
Game Updates Guidelines Advanced 11.1.1 Updates must be done at least before every apertura/clausura/cup/shield game
Games Broadcasting, Publicity Basic 12.1.1 League, Bavaria Cup, League Cup, Plus Cup and Super Shield games must be broadcasted to Twitch also showing both team player ratings, goal scorers and assists and event log where all yellows, goals, etc. are shown.
Mistakes Connections Advanced 13.1.1 Server Error: If less than 40 minutes played > New game with earlier goals counting also. If over 40 minutes played, only one half will be played, with earlier goals counting.
Mistakes Connections Advanced 13.1.2 You may pause and ask for rematch during the match if there is a lag. Rematch cannot be asked after the game.
Mistakes Accidents Advanced 13.2.1 Accidental buttons to a menu, TV shut down etc. are a fault of the player who is making the mistake and there is absolutely no need to stop the game because of those. Although it is strongly recommended players to use their sense of fairness and honor in these situations if it is not in the immediate goalscoring area and other one requests for a pause.
Unprofessional behavior Cheating Basic 14.1.1 Any cheating to rules of fair game shall be punished with severe consequences
Unprofessional behavior Rule breaking Basic 14.2.1 Rule breaking shall be punished.
Unprofessional behavior Rule breaking Expert 14.2.2 Prior rule breaks shall affect to the severity of the punishments.
Unprofessional behavior Rule breaking Expert 14.2.3 Previous related decision will be considered when deciding punishments.
Unprofessional behavior Attitude Basic 14.3.1 It is advisable to keep a cool head after games and limit any bad attitude.
Unprofessional behavior Attitude Expert 14.3.2 Board may take actions toward players repetitive bad behavior and assign sanctions.
League system League Format Advanced 15.1.1 Apertura and Clausura both are home and away round robin leagues. More information will be announced before each season.
League system Ranking, League Table Basic 15.2.1 Apertura and Clausura winner is decided by the points. If even, first goal difference, second goals scored, third games between tied teams in same way. If there still is no winner there will be a small semifinal.
League system Super Final Advanced 15.3.1 Super final is a two legged game between Apertura winner and Clausura winner to decide the Season champion.
League system Super Final Expert 15.3.2 Team which has more total points from combined season table will start away. If teams have the same amount of points then away starter will be decided by following: goal difference, goals for or head-to-head games. Season winner will receive the Iron Trophy for the next season with engraving.
League system Super Final Expert 15.3.3 Same winner for Apertura and Clausura results straight season championship
League system Super Final Expert 15.3.4 If Super final is tied, will extra game(s) be played with golden goal rule and team with more total points from the combined season starting first game home with home team swapping for the next game
League System Winner Advanced 15.4.1 The champion will receive Iron trophy until the new champion is crowned wiht engraving paid by fullmanualleague
League Cup Format Basic 16.1.1 League Cup is played twice during a season. Once during Apertura and once during Clausura.
League Cup Format Basic 16.1.2 League cup group games are the very same as the second half of Apertura or Clausura games.
League Cup Format Advanced 16.1.3 Teams are drawn into two groups in middle of the Apertura and Clausura.
League Cup Format, Semifinals Advanced 16.2.1 Best team(s) from each group will progress to the semifinals, depending on the years format
League Cup Format, Semifinals Expert 16.2.2 Home team will always be higher placed team in the group stages
League Cup Format, Semifinals Advanced 16.2.3 Semifinal winners then face each other in the final.
League Cup Ranking Advanced 16.3.1 Group positions are determined first by points followed by goal difference, goals scored, games between each other and then if there is still no difference, positions will be determined by a draw.
Bavaria Cup Definition Advanced 17.1.1 Main Cup competition is Bavaria Cup played between U21 teams once a year
Bavaria Cup Forming Expert 17.2.1 Teams are randomly drawn into slots.
Bavaria Cup System Expert 17.3.1 If some teams will miss the first round they play away their first game. Other games will have a home game for the better goal difference team. If goal difference is the same it will be randomized.
Bavaria Cup Winner Advanced 17.4.1 Winner will receive Bavaria Cup until the new champion is crowned with engraving paid by fullmanualleague.
Super Shield Definition Advanced 18.1.1 Super Shield is played between cup winner and season winner. The home team being season winner. The winner shall receive a rotating award until new champion is crowned with engraving paid by fullmanualleague.
Super Shield Format Expert 18.2.1 If League and Cup winners are from the same Club: League winner will face runner-up from Cup.
Super Shield Limitations Expert 18.3.1 Super Shield is the second game of the season. Friendly games are not allowed to be played before this.
Plus Cup Definition Advanced 19.1.1 Plus Cup is played between best two positioned Clubs first teams in fullmanualleague full season table, that have not been part of any final games.
Plus Cup Format Expert 19.1.2 Home team is the better-positioned team.
Plus Cup Winner Advanced 19.1.3 Winner shall receive a rotating award until new champion is crowned with engraving paid by fullmanualleague.
Limitations Finals, Players Advanced 20.1.1 In League Cup Final, Super League Final, Promotion and Relagation Games team must field players with that have been in the team minimum of 6 games. Additionally an internally promoted player from the U21 team are also eligible without the otherwise required games as long as the player has not been sold or removed outside of the club during the season.
Awards List Expert 22.1.1 Winner of the season, Winner of the Apertura, Winner of the Clausura, Winner of the Super Shield, Winner of the Junior Cup, Winner of the Plus Cup. Player awards: Golden Boot, Assist King, Most PotMs. Cup or Season. Winner of any Competition. Manager Awards: Manager of the Season and Winner of any Competition. Team Awards: Winner of any Competition, Club of the Season.
Schedule Apertura Expert 23.1.1 October: 33% of Apertura, November: 33% of Apertura, December: 33% of Apertura
Schedule Clausura Expert 23.2.1 February: 25% of Clausura, March: 25% of Clausura, April: 25% of Clausura, May: 25% of Clausura
Schedule Bavaria Cup Expert 23.3.1 Bavaria cup is played during January - February
Schedule Super Final Expert 23.4.1 Super Final June: Super Final
Penatly cards Yellow Cards Advanced 24.1.1 Player getting first three yellow cards results one game suspension.
Penatly cards Yellow Cards Advanced 24.1.2 Following two yellow cards results one game suspension and every following two yellow cards results one suspension
Penatly cards Yellow Cards Advanced 24.1.3 If player gets two yellow cards, player is immediately dismissed from the field and receives one match suspension.
Penatly cards Yellow Cards Expert 24.1.4 If player gets two yellow cards in the same game, he is immediately dismissed from the field and all cards are still on including from current match.
Penatly cards Red Cards Advanced 24.2.1 If player gets red card he receives two match suspension.
Penatly cards Red Cards Expert 24.2.2 If player gets red card, his earlier cards are still on including from current match.
Suspensions Schedule Advanced 25.1.0 Suspensions do not transfer between competitions. Competitions can have additional rules ie. Bavaria Cup KO games.
Suspensions Schedule Advanced 25.1.2 Suspension must be suffered in the games scheduled next.
Suspensions Schedule Advanced 25.1.3 Suspensions will effect only to following rounds.
Suspensions Schedule Advanced 25.1.4 Example if a 2nd round game is played before 1st round game and player picks up two yellow cards and so suspension in round 2 game, it will be for round 3 game, not for the round 1. And then if the same player picks up a red card in round 1, it will be effective for the round 4 and 5, because round 2 is already played and player already has a suspension for round 3.
Suspensions Schedule Advanced 25.1.5 League Cup games count as both Cup and League games for suspensions.
Suspensions Elimination Expert 25.2.1 Cards will only be eliminated for the Super Final and for the next season.
Suspensions League Cup Expert 25.3.1 League Cup KO games have own card system.
Suspensions Bavaria Cup Expert 25.4.1 Bavaria Cup suspensions and card wont be effective in other competitions.
Suspensions Transfers Expert 25.5.1 Cards stay with player when transferred during the same season and competition
Suspensions Transfers Expert 25.5.2 Suspensions stay with player when transferred only during the same season and competition.
Suspensions Injuries Advanced 25.6.1 If player gets injury during the game. There will be random number between 1-6 randomized by board member in google sheets. If number is between 1-3 player will be injured same amount of games.
Suspensions Injuries Advanced 25.6.2 If player gets injury during the game. There is possibility to withdraw the player right after the incident during the next game break. If done so only number 1 will result injury for one week.
Suspensions Injuries Advanced 25.6.3 Injuries are cross-competition and all played games count them down.
Suspensions Injuries Advanced 25.6.4 Injuries are cleared wholly after the season ends.
Suspensions Injuries Advanced 25.6.5 Fielding an injured player counts an automatic 0-3 loss for the team. The injured player gets three (3) added injury games.
Sanctions Suspended player Advanced 26.1.1 Fielding a player not supposed to be in the main team during a league or cup game.. Game played with wrong players will be lost 3-0 (unless the real margin was greater) without right to positive statistics (assists & goals) for players of the team failing to follow rules.
Sanctions Suspended player Advanced 26.1.2 Fielding a player not supposed to be in the main team during a league or cup game.. Examples. The team that broke the rules got a win or a tie or one goal difference loss, will result automatic 3-0 loss. Bigger losses will be seen as the result was.
Sanctions Suspended player Expert 26.1.3 Fielding a player not supposed to be in the main team during a league or cup game.. Following transfers until the end of the upcoming transfer window for current team cost 1.000.000€ extra.
Sanctions Suspended player Expert 26.1.4 Fielding a player not supposed to be in the main team during a league or cup game.. Cards picked up by player not supposed to be in the team will be randomized to other starting eleven player, who did not pick up a card or is not a goalkeeper. In case the fielded not supposed to be in team player is a goalkeeper will the card be placed better 1st choice goalkeeper.
Sanctions Negative Bank, Finance Advanced 26.2.1 Sanctions with a negative main team bank account. Bank balance must be corrected to positive when the next transfer(s) are made.
Sanctions Negative Bank, Finance Advanced 26.2.2 Sanctions with a negative main team bank account. Main teams games must be played without the most valuable player in the team while bank balance is negative.
Sanctions Time, Scheduling Basic 26.3.1 Home team will need to schedule the upcoming game one week before the latest week game to be played by suggesting two or more times to away team manager. Away team manager has then 24h hours to respond and if not able to agree on times need to suggest two times from home team manager. And this will go as long as the game is scheduled. Scheduled date and time must be then ifromed to siirrot channel in WhatsApp. If the game is not schedued before the latest game week, board needs to be informed for reason. If the latest game week is 20, the first suggest of times need to be during week 18.
Sanctions Time, Scheduling Advanced 26.3.2 Failing to follow rule 26.3.1 will result automatic 3-0 loss to one who failed to suggest game times.
Sanctions Time, Scheduling Expert 26.3.3 Game times suggested need to be reasonable. Not during the night times
Sanctions Time, Scheduling Expert 26.3.4 Re-scheduling a game: the new playtime has to notified within 24 hours, or the normal sanctions for failing to schedule will apply.
Sanctions Delaying Games Advanced 26.4.1 The club has the right to file a reason for game delays to board and if the reason is seen very good, can the board decide not to give any penalties to the club.
Rules Changes Advanced 27.1.1 It is possible to suggest a rule change for the board
Rules Changes, Board Advanced 27.1.2 Board can change rules without suggestion
Rules Changes, Board Expert 27.1.3 Board has a duty to change rules to prevent usage of loopholes and unfair gain. These changes need to be made as fast as possible.
Board Definition, Board Basic 28.1.1 fullmanualleague Board contains three persons (Mika, Niko, Jura) and one supervisor (Lauri), who has no votes
Communication Behaviour Basic 29.1.1 Basic Manners never go out of style. Respect other gamers and include everyone. Manners are a sign of respect and love for those you are playing with. Try to be humorous and to find the funny aspects of the game and in conversation, cause such a sense of humor can have such a positive effect. Treat everyone as an equal and with respect. Treat other gamers as if they are currently the most important person in the world. In their eyes in this instant, you are probably the most important person in their world, which is why they are choosing to interact with you. Although we must understand that people do have other life and other persons, cats and dogs etc. in their life, so there is always a possibility of someone having to react to something outside of the game. Mention if you need to take a moment and always conduct your own personal business with microphone closed. Swearing is only good for emphasis, not casual conversation. If every third word is shit, fuck, damn, hell, or any other variation, your ability to be understood, be valued, and appreciated decreases dramatically, which makes others view you in less of a light. Swearing might be important when trying to prove a point and display extremes of emotion (Yes we know the whole game is about extreme emotions, but have some common sense =)). Outside of that, swearing is more detraction than benefit. So do swear, but don’t yell fuck to anyones ear constantly. It’s not nice and can be a huge distraction. Limit swearing and profane language to a bare minimum. If you must swear, whine and yell during a game to your benefit, do close your mic. Absolutely no-one wants to listen to it. Trust this. Also do not yell, ever ever. Unless its after winning a game or championship or for some outstanding goal. It would be preferred to thank others after games, since they have given you their valuable time. Be on time if the games are agreed upon, so others do not need to arrange and shift their lives according to you not holding to your word. This is especially important during league games when players might even arrange their whole days, if not weeks around these games. Don’t diminish anyone's efforts of gameplay. It is not always easy, and sometimes that game could be the relaxing break from tough life, so let's allow that for everyone. We have all lost games and will dp so later as well. Try to help other gamers the best you can. Be supportive and offer guidance. We want to be the most competitive league. Only way to get there and to stay there is to share and learn together. Let's try to have a truly positive and inspirational atmosphere that rewards good performances and participating.