fullmanualleague |
Behaviour |
Basic |
1.1.1 |
We play serious - we play for fun! |
Club Name |
New Team, Limitations |
Basic |
2.1.1 |
Managers choose an unused name for their club (and optionally nicknames). |
Club Name |
New Team, Limitations |
Expert |
2.1.2 |
The fullmanualleague board can approve or disapprove the club name and nicknames if found offensive or another way unsuitable. |
Club Name |
New Team, Limitations |
Expert |
2.2.1 |
Three letter code will be provided by the fullmanualleague board if there is no suggestions by new manager. Usually code is formed from Two first letters and followed by next capital letter in the club name. U21 teams usually have the same three letter code with exception of last letter being U. |
Club Name |
New Team, Limitations |
Advanced |
2.2.2 |
New manager has an option to give a suggestion for the board relating to three letter code. |
Club |
New Team, U21 |
Advanced |
3.2.1 |
A club do not necessarily need to have a U21 team. |
Club |
Definition, Terms |
Advanced |
3.1.1 |
A club is a unit lead by manager competing in fullmanualleague. The club contains 1st team and optionally a U21 team. |
Team |
Definition, Size |
Basic |
4.1.2 |
Teams must have 19 players; 2 Goalkeepers and 17 outfield players. Main team can have one extra player in form of a loan or second own promoted junior. |
Team |
Definition, Sofifa |
Advanced |
4.1.3 |
A team can only have a maximum of one player who has not featured in EA FIFA game series when brought in to the team. (See from sofifa.com) |
Team |
Limitations |
Advanced |
4.2.1 |
A team must contain enough players from the current EA FIFA game to have a playable XI. |
Team |
Limitations, Sanctions |
Expert |
4.2.2 |
If a team can't field eligible XI, it will result 1-0, changed to 3-0 (5.10.2020) loss. |
Team |
Beginning, Main team, Finance |
Basic |
4.3.1 |
Main teams initial bank account is 120 million euros. |
Team |
Limitations, Main team, Finance |
Advanced |
4.4.1 |
Main teams bank account may not be negative at any time. |
Team |
Limitations, U21, Finance |
Basic |
4.5.1 |
U21 teams bank account is 30 million euros. |
Team |
Explanation, U21, Finance |
Advanced |
4.5.2 |
U21 market value can rise to over 30 million euros as players values increase. This will result teams bank account going negative as U21 teams net worth is limited to max 30 million euros. |
Team |
Definition, Terms |
Advanced |
4.1.1 |
A team is either 1st Team or U21 team |
Players |
Limitations, Main team, Age |
Basic |
5.1.1 |
Players in main team must be at least 17 years old. |
Players |
Limitations, U21, Age |
Basic |
5.2.1 |
Players in U21 team must be at least 14 years old. |
Players |
Limitations, U21, Age |
Basic |
5.2.2 |
Players who have turned 22 must be transferred out from U21 team at the end of the calendar year |
Players |
Limitations, Retirement |
Advanced |
5.3.1 |
Real life retired players must be changed immediately when possible and are the priority. |
Terms |
Definition, Finance |
Advanced |
6.1.1 |
Player/Team market value: Current market value(s) from transfermarkt.com. *Exception of effective market value |
Terms |
Definition - N/A |
Expert |
6.1.2 |
Index shows Club's long-term success. (Not available at the moment) |
Terms |
Definition, Finance |
Advanced |
6.1.3 |
Bank account: Money available to be used |
Terms |
Definition, Finance |
Expert |
6.1.4 |
Net worth: Team market value + team bank account |
Terms |
Definition, Finance |
Expert |
6.1.5 |
Purchase price: Players market value at the time of buying the player into the team. *(Promotion with original value exception) |
Terms |
Definition, Finance |
Expert |
6.1.6 |
Clubs Value is the main teams net worth + junior teams market value |
Transfers |
Limitations, Main team, Transfer Window |
Basic |
7.1.1 |
First team transfers are limited to six (6) per transfer window. |
Transfers |
Limitations, Main team, Transfer Window |
Basic |
7.1.2 |
Four (4) first transfers of a transfer window are free for the main team. |
Transfers |
Limitations, Main team, Transfer Window, Finance |
Basic |
7.1.3 |
Transfers after fourth have a fee. Fifth transfer's fee is 2M euros 6th transfer fee is 3M euros. |
Transfers |
Limitations, Main team, Transfer Window |
Advanced |
7.2.1 |
Promotions from the U21 team to the main team do not reduce transfers during the windows. |
Transfers |
Limitations, Main team, Transfer Window |
Advanced |
7.2.2 |
Transfers between fullmanualleague teams do not reduce transfer amount during the window. |
Transfers |
Limitations, Players, Loans, Time |
Basic |
7.3.1 |
A new player has to be a minimum of 21 days on the team before he can be sold out or loaned to another team. |
Transfers |
Promotions, Transfer Window, Main Team, U21 |
Basic |
7.4.1 |
Promotion does not count as a transfer of a 1st team. |
Transfers |
Promotions, Finance, Main Team, U21 |
Advanced |
7.4.2 |
Promotion with original buy-in value of a player is also possible. |
Transfers |
Promotions, Time, U21 |
Advanced |
7.4.3 |
Promotion with original U21 buy-in price must have a minimum of 4-month difference to last similar promotion. |
Transfers |
Promotions, Main Team, Time |
Advanced |
7.4.4 |
Player promoted with original U21 buy-in price must stay following 4 months in the main team player is promoted to. |
Transfers |
Promotions, Age, Main Team, U21 |
Advanced |
7.4.5 |
Promoted player from U21 to the 1st team must be at least 17 years old. |
Transfers |
Promotions, Time, Main team |
Advanced |
7.4.6 |
Regular promotions from U21 team to the 1st team are free but limited to one per calendar week. |
Transfers |
Promotions, Time, U21, Main Team, Loanslot |
Expert |
7.4.7 |
U21 player may also be promoted to main teams loan position within normal promotion rules. Player then has right to remain on that slot until the end of the year he turns 24. |
Transfers |
Loanslot, Limitations, Main team |
Advanced |
7.5.1 |
Loanslot can be occupied by one player at any time |
Transfers |
Loanslot, Limitations, U21, Main team |
Expert |
7.5.2 |
When promoting player to loanslot, Main team must have also another player who has played for U21 team of the club |
Transfers |
Loanslot, Main team, Time |
Advanced |
7.5.3 |
Player may be moved from loan slot to normal slot anytime. |
Transfers |
Cooling Time, Finance |
Basic |
7.6.1 |
Player is not allowed to be bought while official transfer is announced and players current league market value is not yet updated. |
Transfers |
Cooling Time, Finance |
Basic |
7.6.2 |
If players market value is updated at the same or next day the transfer is announced, the player will need to go through the cooling time starting immediately and will go on from the transferdate 3months (exception with loan and obligatory to buy the cooling time continuing date is the loan start date) or has the next market value update. |
Transfers |
Cooling time, Finance |
Basic |
7.6.3 |
If there are no market value updates in the league player plays, cooling time is valid until three months after the moment transfer completed. |
Transfers |
Cooling time |
Basic |
7.6.4 |
These won't cause cooling time: Loans or Club's internal transfers. |
Transfers |
Internal deals, Limitations |
Advanced |
7.7.1 |
Teams are free to negotiate prices or options to players any way they see fit exception of too low prices or way way too high prices |
Transfers |
Internal deals, Time, Transfer Window |
Advanced |
7.7.2 |
Transfers from other fullmanualleague teams do not reduce transfer window transfer amount. |
Transfers |
Internal deals, Cooling Time |
Advanced |
7.7.3 |
Cooling time does not apply to fullmanualleague internal transfers. |
Transfers |
Internal deals, Board |
Advanced |
7.7.4 |
Board has the right to prevent transfers in case of unfair benefit. |
Transfers |
Internal deals, Limitations |
Expert |
7.7.5 |
There cannot be a deal that restricts sold or loaned player to play against his Parent Club. Parent Club is a club which sells or loans player to another club. |
Transfers |
Internal deals, Publicity |
Advanced |
7.7.6 |
Any internal deals, be it transfer, loan or any other deal must be made public immediately to the fullmanualleague including all the conditions and clauses. |
Transfers |
Internal deals, Limitations |
Expert |
7.7.7 |
Buy back clause in a transfer deal can not be activated prior full round robin has been played. |
Transfers |
Internal deals, Limitations |
Expert |
7.7.8 |
Manager can have maximum of 10 players owned playing in other teams. |
Transfers |
Internal deals, Limitations |
Expert |
7.7.9 |
Max no. of scouting service deals provided and received per manager to manager in total is 5. |
Transfers |
Limitations, U21 |
Basic |
7.8.1 |
U21 team do not have a limit on the number of transfers. |
Transfers |
Limitations, U21, Finance |
Basic |
7.8.2 |
Negative U21 team back account results limitation for incoming players market value to a maximum of 400K euros. |
Transfers |
Transfer Window, Time |
Basic |
7.9.1 |
There are six transfer windows during a calendar year. Dates of transfer windows: 07.09. - 06.11., 07.11. - 06.01., 07.01. - 06.03., 07.03. - 06.05., 07.05. - 06.07., 07.07. - 06.09. |
Transfers |
Transfer Window |
Expert |
7.9.2 |
Time zone used is the time zone currently used in Finland following Finland's daylight saving time. |
Transfers |
Limitations, Beginning, Time |
Advanced |
7.10.1 |
New managers have four (4) month pregnancy period when they are not yet seen as fit to do deals amongst other fullmanualleague managers. In case U21 is created after that six months it has additional 14 days pregnancy period. |
Transfers |
Limitations |
Basic |
7.11.1 |
Transfers made need to be whole when announced. Player in and player out needs to be stated at the same time. Including both parties in internal transfers. In promotions new U21 player needs to be announced at the same time as promotion. |
Transfers |
Limitations |
Advanced |
7.11.2 |
Transfers are not valid if not posted on the fullmanualleague Transfers and Announcements channel. Post in text format and use official player names as they stand in Transfermrkt. Excatly same name of player must be used if the player has already been in the league. |
Transfers |
Limitations, Input |
Advanced |
7.11.3 |
After posting transfer to Transfers and Announcements channel there is 24 hours to input transfer to Sheets. Failing to do so will result 0.5M€ fine. If next 24 hours also passes (48 all together) will there be another 0,5M€ fine and this fines will keep coming every 24 hours until transfer is inputted into sheets. Sanction fee max 5% of teams market value. |
Transfers |
Limitations |
Expert |
7.11.4 |
Players bought mid game cannot be used in that game |
Transfers |
Limitations, Input |
Advanced |
7.11.5 |
Before the game all transfers must be inputted to system |
Transfers |
Market Value, Time |
Expert |
7.11.6 |
If player is bought after 12pm and his value is updated on the same day, the price will be the updated price. |
Loans |
Internal deals, Finance |
Advanced |
8.1.1 |
Minimium internal loan price is 2,5% / starting month of players current market value |
Loans |
Internal deals, Time |
Advanced |
8.1.2 |
In internal loans between two fullmanualleague team, the minimum loan period is 2 months. |
Loans |
Definition |
Expert |
8.2.2 |
Loans are performed by teams, not clubs. |
Loans |
Definition, Finance |
Basic |
8.2.3 |
Price of the loan is players current market value divided by 10, but a minimum of 1 million euros. |
Loans |
Definition, Time |
Basic |
8.2.4 |
Loan period is 2 months |
Loans |
Definition, Finance |
Advanced |
8.2.5 |
Paid loan money won't be received back or compensated. |
Loans |
Definition, Finance |
Advanced |
8.2.6 |
Loan price can be paid as double, resulting an option to buy the player with the market value the player had at the start of current loan period. Cooling time will affect here as it would in a normal transfer. |
Loans |
Definition, Finance |
Advanced |
8.2.7 |
External Loans can be terminated by the team at anytime. No money will be returned. |
Loans |
Limitations, U21 |
Expert |
8.3.1 |
U21 teams are not allowed to loan players |
Loans |
Sanctions, Finance |
Advanced |
8.4.1 |
If a manager fails to inform ending of the loan, or will field loanee after loan termination, it will automatically renew with regular loan price plus 50%. |
Game Settings |
Definition, Time |
Basic |
9.1.1 |
Games half-length in friendlies is 8 minutes and in other games 10 minutes. |
Game Settings |
Definition, Extra time |
Advanced |
9.1.2 |
League games or friendlies do not have extra times or penalties. If cup games are tied after 90 minutes there will be another game with home-away swapping with a golden goal rule. if golden goal time is played the colors of shirt will remain as in the last game |
Game Settings |
Limitations, Aids |
Basic |
9.2.1 |
No aids are allowed. Only fully manual controls are accepted. |
Game Settings |
Limitations, Aids |
Basic |
9.2.2 |
Angle of view must be co-op that can be tweaked as desired. |
Game Settings |
Limitations, Aids |
Basic |
9.2.3 |
Competitive Master Switch: On |
Game Settings |
Limitations, Aids |
Basic |
9.2.4 |
Tactical defence must be chosen. |
Game Settings |
Limitations, Aids |
Basic |
9.2.5 |
FIFA Trainer: Hide |
Game Settings |
Limitations, Aids |
Basic |
9.2.6 |
Jockey: Manual |
Game Settings |
Limitations, Aids |
Basic |
9.2.7 |
Next Player Switch Indicator: As you wish |
Game Settings |
Limitations, Aids |
Basic |
9.2.8 |
Pass Block Assistance: Off |
Game Settings |
Limitations, Aids |
Basic |
9.2.9 |
Auto Switching: As you wish |
Game Settings |
Limitations, Aids |
Basic |
9.2.10 |
Auto Switching Move Assistance: As you wish |
Game Settings |
Limitations, Aids |
Basic |
9.2.11 |
Clearance Assistance: As you wish |
Game Settings |
Limitations, Aids |
Basic |
9.2.12 |
Player Lock: Off |
Game Settings |
Limitations, Aids |
Basic |
9.2.13 |
Icon Switching: As you wish |
Game Settings |
Limitations, Aids |
Basic |
9.2.14 |
Right Stick Switching: As you wish |
Game Settings |
Limitations, Aids |
Basic |
9.2.15 |
Right Stick Switching Reference: As you wish |
Game Settings |
Limitations, Aids |
Basic |
9.2.16 |
Pass Receiver Lock: As you wish |
Game Settings |
Limitations, Aids |
Basic |
9.2.17 |
User Vibration Feedback: As you wish |
Game Settings |
Limitations, Aids |
Basic |
9.2.18 |
Trigger Effect: As you wish |
Game Settings |
Limitations, Aids |
Basic |
9.2.19 |
Game Speed: Default |
Game Settings |
Limitations, Aids, Local Games |
Basic |
9.3.1 |
Local Games: Game Settings-> Match -> Attributes: Classic |
Game Settings |
Limitations, Local Games, Aids |
Basic |
9.3.2 |
Local games need to have injuries on |
Game Settings |
Limitations, Local Games, Aids |
Basic |
9.3.3 |
Local Games, Offsides On, Cards On, Handball Off, Referee Strictness Default |
Gameplay |
Chatting |
Expert |
10.1.1 |
Talking while other than friendly games. Players need to agree about this before the game starts. A rival player can be muted before the game starts. |
Game Updates |
Guidelines |
Advanced |
11.1.1 |
Updates must be done at least before every apertura/clausura/cup/shield game |
Games |
Broadcasting, Publicity |
Basic |
12.1.1 |
League, Bavaria Cup, League Cup, Plus Cup and Super Shield games must be broadcasted to Twitch also showing both team player ratings, goal scorers and assists and event log where all yellows, goals, etc. are shown. |
Mistakes |
Connections |
Advanced |
13.1.1 |
Server Error: If less than 40 minutes played > New game with earlier goals counting also. If over 40 minutes played, only one half will be played, with earlier goals counting. |
Mistakes |
Connections |
Advanced |
13.1.2 |
You may pause and ask for rematch during the match if there is a lag. Rematch cannot be asked after the game. |
Mistakes |
Accidents |
Advanced |
13.2.1 |
Accidental buttons to a menu, TV shut down etc. are a fault of the player who is making the mistake and there is absolutely no need to stop the game because of those. Although it is strongly recommended players to use their sense of fairness and honor in these situations if it is not in the immediate goalscoring area and other one requests for a pause. |
Unprofessional behavior |
Cheating |
Basic |
14.1.1 |
Any cheating to rules of fair game shall be punished with severe consequences |
Unprofessional behavior |
Rule breaking |
Basic |
14.2.1 |
Rule breaking shall be punished. |
Unprofessional behavior |
Rule breaking |
Expert |
14.2.2 |
Prior rule breaks shall affect to the severity of the punishments. |
Unprofessional behavior |
Rule breaking |
Expert |
14.2.3 |
Previous related decision will be considered when deciding punishments. |
Unprofessional behavior |
Attitude |
Basic |
14.3.1 |
It is advisable to keep a cool head after games and limit any bad attitude. |
Unprofessional behavior |
Attitude |
Expert |
14.3.2 |
Board may take actions toward players repetitive bad behavior and assign sanctions. |
League system |
League Format |
Advanced |
15.1.1 |
Apertura and Clausura both are home and away round robin leagues. More information will be announced before each season. |
League system |
Ranking, League Table |
Basic |
15.2.1 |
Apertura and Clausura winner is decided by the points. If even, first goal difference, second goals scored, third games between tied teams in same way. If there still is no winner there will be a small semifinal. |
League system |
Super Final |
Advanced |
15.3.1 |
Super final is a two legged game between Apertura winner and Clausura winner to decide the Season champion. |
League system |
Super Final |
Expert |
15.3.2 |
Team which has more total points from combined season table will start away. If teams have the same amount of points then away starter will be decided by following: goal difference, goals for or head-to-head games. Season winner will receive the Iron Trophy for the next season with engraving. |
League system |
Super Final |
Expert |
15.3.3 |
Same winner for Apertura and Clausura results straight season championship |
League system |
Super Final |
Expert |
15.3.4 |
If Super final is tied, will extra game(s) be played with golden goal rule and team with more total points from the combined season starting first game home with home team swapping for the next game |
League System |
Winner |
Advanced |
15.4.1 |
The champion will receive Iron trophy until the new champion is crowned wiht engraving paid by fullmanualleague |
League Cup |
Format |
Basic |
16.1.1 |
League Cup is played twice during a season. Once during Apertura and once during Clausura. |
League Cup |
Format |
Basic |
16.1.2 |
League cup group games are the very same as the second half of Apertura or Clausura games. |
League Cup |
Format |
Advanced |
16.1.3 |
Teams are drawn into two groups in middle of the Apertura and Clausura. |
League Cup |
Format, Semifinals |
Advanced |
16.2.1 |
Best team(s) from each group will progress to the semifinals, depending on the years format |
League Cup |
Format, Semifinals |
Expert |
16.2.2 |
Home team will always be higher placed team in the group stages |
League Cup |
Format, Semifinals |
Advanced |
16.2.3 |
Semifinal winners then face each other in the final. |
League Cup |
Ranking |
Advanced |
16.3.1 |
Group positions are determined first by points followed by goal difference, goals scored, games between each other and then if there is still no difference, positions will be determined by a draw. |
Bavaria Cup |
Definition |
Advanced |
17.1.1 |
Main Cup competition is Bavaria Cup played between U21 teams once a year |
Bavaria Cup |
Forming |
Expert |
17.2.1 |
Teams are randomly drawn into slots. |
Bavaria Cup |
System |
Expert |
17.3.1 |
If some teams will miss the first round they play away their first game. Other games will have a home game for the better goal difference team. If goal difference is the same it will be randomized. |
Bavaria Cup |
Winner |
Advanced |
17.4.1 |
Winner will receive Bavaria Cup until the new champion is crowned with engraving paid by fullmanualleague. |
Super Shield |
Definition |
Advanced |
18.1.1 |
Super Shield is played between cup winner and season winner. The home team being season winner. The winner shall receive a rotating award until new champion is crowned with engraving paid by fullmanualleague. |
Super Shield |
Format |
Expert |
18.2.1 |
If League and Cup winners are from the same Club: League winner will face runner-up from Cup. |
Super Shield |
Limitations |
Expert |
18.3.1 |
Super Shield is the second game of the season. Friendly games are not allowed to be played before this. |
Plus Cup |
Definition |
Advanced |
19.1.1 |
Plus Cup is played between best two positioned Clubs first teams in fullmanualleague full season table, that have not been part of any final games. |
Plus Cup |
Format |
Expert |
19.1.2 |
Home team is the better-positioned team. |
Plus Cup |
Winner |
Advanced |
19.1.3 |
Winner shall receive a rotating award until new champion is crowned with engraving paid by fullmanualleague. |
Limitations |
Finals, Players |
Advanced |
20.1.1 |
In League Cup Final, Super League Final, Promotion and Relagation Games team must field players with that have been in the team minimum of 6 games. Additionally an internally promoted player from the U21 team are also eligible without the otherwise required games as long as the player has not been sold or removed outside of the club during the season. |
Awards |
List |
Expert |
22.1.1 |
Winner of the season, Winner of the Apertura, Winner of the Clausura, Winner of the Super Shield, Winner of the Junior Cup, Winner of the Plus Cup. Player awards: Golden Boot, Assist King, Most PotMs. Cup or Season. Winner of any Competition. Manager Awards: Manager of the Season and Winner of any Competition. Team Awards: Winner of any Competition, Club of the Season. |
Schedule |
Apertura |
Expert |
23.1.1 |
October: 33% of Apertura, November: 33% of Apertura, December: 33% of Apertura |
Schedule |
Clausura |
Expert |
23.2.1 |
February: 25% of Clausura, March: 25% of Clausura, April: 25% of Clausura, May: 25% of Clausura |
Schedule |
Bavaria Cup |
Expert |
23.3.1 |
Bavaria cup is played during January - February |
Schedule |
Super Final |
Expert |
23.4.1 |
Super Final June: Super Final |
Penatly cards |
Yellow Cards |
Advanced |
24.1.1 |
Player getting first three yellow cards results one game suspension. |
Penatly cards |
Yellow Cards |
Advanced |
24.1.2 |
Following two yellow cards results one game suspension and every following two yellow cards results one suspension |
Penatly cards |
Yellow Cards |
Advanced |
24.1.3 |
If player gets two yellow cards, player is immediately dismissed from the field and receives one match suspension. |
Penatly cards |
Yellow Cards |
Expert |
24.1.4 |
If player gets two yellow cards in the same game, he is immediately dismissed from the field and all cards are still on including from current match. |
Penatly cards |
Red Cards |
Advanced |
24.2.1 |
If player gets red card he receives two match suspension. |
Penatly cards |
Red Cards |
Expert |
24.2.2 |
If player gets red card, his earlier cards are still on including from current match. |
Suspensions |
Schedule |
Advanced |
25.1.0 |
Suspensions do not transfer between competitions. Competitions can have additional rules ie. Bavaria Cup KO games. |
Suspensions |
Schedule |
Advanced |
25.1.2 |
Suspension must be suffered in the games scheduled next. |
Suspensions |
Schedule |
Advanced |
25.1.3 |
Suspensions will effect only to following rounds. |
Suspensions |
Schedule |
Advanced |
25.1.4 |
Example if a 2nd round game is played before 1st round game and player picks up two yellow cards and so suspension in round 2 game, it will be for round 3 game, not for the round 1. And then if the same player picks up a red card in round 1, it will be effective for the round 4 and 5, because round 2 is already played and player already has a suspension for round 3. |
Suspensions |
Schedule |
Advanced |
25.1.5 |
League Cup games count as both Cup and League games for suspensions. |
Suspensions |
Elimination |
Expert |
25.2.1 |
Cards will only be eliminated for the Super Final and for the next season. |
Suspensions |
League Cup |
Expert |
25.3.1 |
League Cup KO games have own card system. |
Suspensions |
Bavaria Cup |
Expert |
25.4.1 |
Bavaria Cup suspensions and card wont be effective in other competitions. |
Suspensions |
Transfers |
Expert |
25.5.1 |
Cards stay with player when transferred during the same season and competition |
Suspensions |
Transfers |
Expert |
25.5.2 |
Suspensions stay with player when transferred only during the same season and competition. |
Suspensions |
Injuries |
Advanced |
25.6.1 |
If player gets injury during the game. There will be random number between 1-6 randomized by board member in google sheets. If number is between 1-3 player will be injured same amount of games. |
Suspensions |
Injuries |
Advanced |
25.6.2 |
If player gets injury during the game. There is possibility to withdraw the player right after the incident during the next game break. If done so only number 1 will result injury for one week. |
Suspensions |
Injuries |
Advanced |
25.6.3 |
Injuries are cross-competition and all played games count them down. |
Suspensions |
Injuries |
Advanced |
25.6.4 |
Injuries are cleared wholly after the season ends. |
Suspensions |
Injuries |
Advanced |
25.6.5 |
Fielding an injured player counts an automatic 0-3 loss for the team. The injured player gets three (3) added injury games. |
Sanctions |
Suspended player |
Advanced |
26.1.1 |
Fielding a player not supposed to be in the main team during a league or cup game.. Game played with wrong players will be lost 3-0 (unless the real margin was greater) without right to positive statistics (assists & goals) for players of the team failing to follow rules. |
Sanctions |
Suspended player |
Advanced |
26.1.2 |
Fielding a player not supposed to be in the main team during a league or cup game.. Examples. The team that broke the rules got a win or a tie or one goal difference loss, will result automatic 3-0 loss. Bigger losses will be seen as the result was. |
Sanctions |
Suspended player |
Expert |
26.1.3 |
Fielding a player not supposed to be in the main team during a league or cup game.. Following transfers until the end of the upcoming transfer window for current team cost 1.000.000€ extra. |
Sanctions |
Suspended player |
Expert |
26.1.4 |
Fielding a player not supposed to be in the main team during a league or cup game.. Cards picked up by player not supposed to be in the team will be randomized to other starting eleven player, who did not pick up a card or is not a goalkeeper. In case the fielded not supposed to be in team player is a goalkeeper will the card be placed better 1st choice goalkeeper. |
Sanctions |
Negative Bank, Finance |
Advanced |
26.2.1 |
Sanctions with a negative main team bank account. Bank balance must be corrected to positive when the next transfer(s) are made. |
Sanctions |
Negative Bank, Finance |
Advanced |
26.2.2 |
Sanctions with a negative main team bank account. Main teams games must be played without the most valuable player in the team while bank balance is negative. |
Sanctions |
Time, Scheduling |
Basic |
26.3.1 |
Home team will need to schedule the upcoming game one week before the latest week game to be played by suggesting two or more times to away team manager. Away team manager has then 24h hours to respond and if not able to agree on times need to suggest two times from home team manager. And this will go as long as the game is scheduled. Scheduled date and time must be then ifromed to siirrot channel in WhatsApp. If the game is not schedued before the latest game week, board needs to be informed for reason. If the latest game week is 20, the first suggest of times need to be during week 18. |
Sanctions |
Time, Scheduling |
Advanced |
26.3.2 |
Failing to follow rule 26.3.1 will result automatic 3-0 loss to one who failed to suggest game times. |
Sanctions |
Time, Scheduling |
Expert |
26.3.3 |
Game times suggested need to be reasonable. Not during the night times |
Sanctions |
Time, Scheduling |
Expert |
26.3.4 |
Re-scheduling a game: the new playtime has to notified within 24 hours, or the normal sanctions for failing to schedule will apply. |
Sanctions |
Delaying Games |
Advanced |
26.4.1 |
The club has the right to file a reason for game delays to board and if the reason is seen very good, can the board decide not to give any penalties to the club. |
Rules |
Changes |
Advanced |
27.1.1 |
It is possible to suggest a rule change for the board |
Rules |
Changes, Board |
Advanced |
27.1.2 |
Board can change rules without suggestion |
Rules |
Changes, Board |
Expert |
27.1.3 |
Board has a duty to change rules to prevent usage of loopholes and unfair gain. These changes need to be made as fast as possible. |
Board |
Definition, Board |
Basic |
28.1.1 |
fullmanualleague Board contains three persons (Mika, Niko, Jura) and one supervisor (Lauri), who has no votes |
Communication |
Behaviour |
Basic |
29.1.1 |
Basic Manners never go out of style. Respect other gamers and include everyone. Manners are a sign of respect and love for those you are playing with. Try to be humorous and to find the funny aspects of the game and in conversation, cause such a sense of humor can have such a positive effect. Treat everyone as an equal and with respect. Treat other gamers as if they are currently the most important person in the world. In their eyes in this instant, you are probably the most important person in their world, which is why they are choosing to interact with you. Although we must understand that people do have other life and other persons, cats and dogs etc. in their life, so there is always a possibility of someone having to react to something outside of the game. Mention if you need to take a moment and always conduct your own personal business with microphone closed. Swearing is only good for emphasis, not casual conversation. If every third word is shit, fuck, damn, hell, or any other variation, your ability to be understood, be valued, and appreciated decreases dramatically, which makes others view you in less of a light. Swearing might be important when trying to prove a point and display extremes of emotion (Yes we know the whole game is about extreme emotions, but have some common sense =)). Outside of that, swearing is more detraction than benefit. So do swear, but don’t yell fuck to anyones ear constantly. It’s not nice and can be a huge distraction. Limit swearing and profane language to a bare minimum. If you must swear, whine and yell during a game to your benefit, do close your mic. Absolutely no-one wants to listen to it. Trust this. Also do not yell, ever ever. Unless its after winning a game or championship or for some outstanding goal. It would be preferred to thank others after games, since they have given you their valuable time. Be on time if the games are agreed upon, so others do not need to arrange and shift their lives according to you not holding to your word. This is especially important during league games when players might even arrange their whole days, if not weeks around these games. Don’t diminish anyone's efforts of gameplay. It is not always easy, and sometimes that game could be the relaxing break from tough life, so let's allow that for everyone. We have all lost games and will dp so later as well. Try to help other gamers the best you can. Be supportive and offer guidance. We want to be the most competitive league. Only way to get there and to stay there is to share and learn together. Let's try to have a truly positive and inspirational atmosphere that rewards good performances and participating. |